The manual refers to the game's main character as Leatherface and his weapons as a "chainsaw," but it looks more like Coach Buzzcut from Beavis and Butthead with a sea cucumber trying to burrow its way out of his gullet. The very first Texas Chainsaw Massacre game (without the space between "Chain" and "Saw") came out on cartridges for the Atari 2600 console in 1983 by Wizard Video Games and let you play as Leatherface in 8-bit graphics, according to the book Classic Home Video Games: 1972-1984 by Fort Worth based author Brett Weiss. Gun Interactive's game is not the first time that Hooper's blood-soaked classic got the video game treatment. According to the documentary Rondo and Bob, directed by Joe O'Connell, Burns would spend hours driving to open fields and farm-to-market roads looking for skeletal remains of dead animals that he could use to build the Sawyer household's furniture, supposedly made from the human remains of their sawed up victims. The original Texas Chain Saw Massacre's set designs, built by Austin filmmaker and the film's art director Robert Burns, took time to build, especially the grisly settings for the Sawyer's backwoods home. It's a promising start for an ambitious game project based on an ambitious film.
If it wasn't for the captions underneath each image and the 1972 Ford Club Wagon parked in front of the gas station in the movie scene, it would be damn hard to tell them apart.
The trailer offers side-by-side comparisons of scenes like the We Slaughter Barbecue gas station, the Sawyer household and Leatherface's killing floor. The second trailer shows several familiar settings from the movie, and the similarities are remarkable. Gun Interactive announced its new game back in December with a frightening trailer that echoes the calm, unnerving chaos of Hooper's innovative horror film.Įarlier this week, Gun Interactive released a second, much shorter trailer featuring some of the first in-game footage, and the results are scary accurate.
The Lexington, Kentucky, game studio along with Sumo Nottingham in England are making an asymmetric multiplayer slasher hunter based on the original Texas Chain Saw Massacre film released in 1974 and directed by Toby Hooper. Gun Media, now known as Gun Interactive, is back with another game with the same formula but a much different and much more violent setting, and that's because everything, even violent slasher films, are bigger in Texas.
The game let players run around a series of maps of the storied Camp Crystal Lake, the hunting grounds of Jason Voorhees through the Friday the 13th film series, as a camp counselor trying to find a way to escape Jason's wrath or (even better) to play as the infamous Jason, who tries to bump off as many counselors as possible with a variety of sharp, pointy objects and creatively violent finishing moves. Gun Media finally delivered that to gamers with the 2017 asymmetrical multiplayer game Friday the 13th The Game, based on the slasher film series starring the hockey mask-wearing, machete wielding Jason Voorhees.
It's taken far too long for the video game industry to deliver a game that lets horror fans control the movements and murdering abilities of some of the genre's most infamous killers in a quality, cinematic style.